230 lines
5.7 KiB
Go
230 lines
5.7 KiB
Go
package service
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import (
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"encoding/json"
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"fmt"
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"github.com/hytale-tools/blockymodel-merger/pkg/blockymodel"
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"github.com/hytale-tools/blockymodel-merger/pkg/character"
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"github.com/hytale-tools/blockymodel-merger/pkg/export"
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"github.com/hytale-tools/blockymodel-merger/pkg/merger"
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"github.com/hytale-tools/blockymodel-merger/pkg/registry"
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"github.com/hytale-tools/blockymodel-merger/pkg/texture"
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)
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const (
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basePath = "assets/Characters/Player.blockymodel"
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baseTexturePath = "Characters/Player_Textures/Player_Greyscale.png"
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)
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// MergeService handles character merging operations
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type MergeService struct {
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registry *registry.Registry
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gradientSets *texture.GradientSets
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baseModel *blockymodel.BlockyModel
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}
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// MergeResult contains the results of a merge operation
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type MergeResult struct {
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Model *blockymodel.BlockyModel
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Atlas *texture.Atlas
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GLBBytes []byte
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}
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// NewMergeService creates a new merge service with all required data loaded
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func NewMergeService() (*MergeService, error) {
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// Load gradient sets for tinting
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gradientSets, err := texture.LoadGradientSets()
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if err != nil {
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return nil, fmt.Errorf("loading gradient sets: %w", err)
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}
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// Load accessory registry
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reg, err := registry.Load()
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if err != nil {
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return nil, fmt.Errorf("loading registry: %w", err)
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}
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// Load base player model
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baseModel, err := blockymodel.Load(basePath)
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if err != nil {
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return nil, fmt.Errorf("loading base model: %w", err)
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}
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return &MergeService{
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registry: reg,
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gradientSets: gradientSets,
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baseModel: baseModel,
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}, nil
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}
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// MergeFromJSON merges a character from JSON data and returns the result
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func (s *MergeService) MergeFromJSON(charJSON []byte) (*MergeResult, error) {
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// Parse character data
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var charData character.CharacterData
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if err := json.Unmarshal(charJSON, &charData); err != nil {
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return nil, fmt.Errorf("parsing character JSON: %w", err)
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}
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// Resolve accessories
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result, err := charData.ResolveAccessories(s.registry)
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if err != nil {
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return nil, fmt.Errorf("resolving accessories: %w", err)
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}
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// Create merger from base model
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m, err := merger.New(s.baseModel)
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if err != nil {
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return nil, fmt.Errorf("creating merger: %w", err)
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}
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// Merge each accessory
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for _, acc := range result.Accessories {
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accessory, err := blockymodel.Load(acc.Path)
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if err != nil {
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return nil, fmt.Errorf("loading accessory %s: %w", acc.Path, err)
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}
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if err := m.Merge(accessory, acc.Spec.ID); err != nil {
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return nil, fmt.Errorf("merging accessory %s: %w", acc.Path, err)
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}
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}
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// Get merged model
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mergedModel := m.Result()
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// Process textures
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var tintedTextures []*texture.TintedTexture
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skinTone := charData.GetSkinTone()
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// Load and tint base player texture
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if skinTone != "" {
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baseTinted, err := texture.ProcessAccessoryTexture(
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"_base",
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baseTexturePath,
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"Skin",
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skinTone,
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s.gradientSets,
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)
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if err == nil {
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tintedTextures = append(tintedTextures, baseTinted)
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}
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} else {
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baseImg, err := texture.LoadImage(baseTexturePath)
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if err == nil {
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baseTex := &texture.TintedTexture{
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Name: "_base",
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Image: baseImg,
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OriginalPath: baseTexturePath,
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}
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tintedTextures = append(tintedTextures, baseTex)
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}
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}
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// Process accessory textures
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for _, acc := range result.Accessories {
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if acc.ResolvedTexture == nil {
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continue
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}
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var tinted *texture.TintedTexture
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if acc.ResolvedTexture.DirectTexture != "" {
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img, err := texture.LoadImage(acc.ResolvedTexture.DirectTexture)
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if err != nil {
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continue
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}
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tinted = &texture.TintedTexture{
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Name: acc.Spec.ID,
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Image: img,
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OriginalPath: acc.ResolvedTexture.DirectTexture,
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}
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} else if acc.ResolvedTexture.GreyscaleTexture != "" {
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var err error
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tinted, err = texture.ProcessAccessoryTexture(
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acc.Spec.ID,
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acc.ResolvedTexture.GreyscaleTexture,
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acc.ResolvedTexture.GradientSet,
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acc.Spec.Color,
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s.gradientSets,
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)
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if err != nil {
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continue
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}
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} else {
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continue
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}
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tintedTextures = append(tintedTextures, tinted)
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}
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// Pack textures into atlas
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var atlas *texture.Atlas
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if len(tintedTextures) > 0 {
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var err error
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atlas, err = texture.PackAtlasSimple(tintedTextures, 1)
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if err != nil {
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return nil, fmt.Errorf("packing atlas: %w", err)
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}
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// Update texture offsets in the merged model
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for _, tex := range tintedTextures {
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if tex.Name == "_base" {
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continue
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}
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x, y, _, _, ok := atlas.GetPixelCoords(tex.Name)
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if !ok {
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continue
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}
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// Find all node IDs that came from this accessory
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nodeIDs := make(map[string]bool)
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for nodeID, accessoryID := range m.NodeSources {
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if accessoryID == tex.Name {
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nodeIDs[nodeID] = true
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}
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}
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if len(nodeIDs) > 0 {
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offset := blockymodel.AtlasOffset{X: float64(x), Y: float64(y)}
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blockymodel.UpdateTextureOffsets(mergedModel.Nodes, nodeIDs, offset)
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}
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}
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}
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// Export to GLB
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exporter := export.NewGLBExporter()
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var materialIdx uint32
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if atlas != nil {
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w, h := atlas.Image.Bounds().Dx(), atlas.Image.Bounds().Dy()
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exporter.SetAtlasSize(float64(w), float64(h))
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atlasBytes, err := texture.EncodePNG(atlas.Image)
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if err != nil {
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return nil, fmt.Errorf("encoding atlas: %w", err)
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}
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texIdx := exporter.AddTexture(atlasBytes)
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materialIdx = exporter.AddMaterial("textured", texIdx)
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} else {
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exporter.SetAtlasSize(64, 64)
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materialIdx = 0
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}
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if err := exporter.ExportModel(mergedModel, materialIdx); err != nil {
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return nil, fmt.Errorf("exporting model: %w", err)
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}
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glbBytes, err := exporter.Bytes()
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if err != nil {
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return nil, fmt.Errorf("getting GLB bytes: %w", err)
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}
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return &MergeResult{
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Model: mergedModel,
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Atlas: atlas,
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GLBBytes: glbBytes,
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}, nil
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}
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