feat: add autoZoom param to GIF/MP4 renderers
Adjusts camera distance multiplier from 1.5 to 1.25 when enabled, reducing empty space around character while leaving room for cosmetics.
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7 changed files with 29 additions and 13 deletions
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@ -12,7 +12,7 @@ import (
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)
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// RenderMP4 renders a GLB model to an MP4 video rotating 360 degrees
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func RenderMP4(glbBytes []byte, atlas *texture.Atlas, background string, frames, width, height, fps int) ([]byte, error) {
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func RenderMP4(glbBytes []byte, atlas *texture.Atlas, background string, frames, width, height, fps int, autoZoom bool) ([]byte, error) {
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// Parse background color
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bgColor, err := ParseHexColor(background)
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if err != nil {
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@ -47,7 +47,7 @@ func RenderMP4(glbBytes []byte, atlas *texture.Atlas, background string, frames,
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go func(frameIdx int) {
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defer wg.Done()
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rotation := float64(frameIdx) * rotationPerFrame
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img := RenderScene(mesh, atlasImage, rotation, width, height, bgColor)
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img := RenderScene(mesh, atlasImage, rotation, width, height, bgColor, autoZoom)
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// Write frame to temp file
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framePath := filepath.Join(tempDir, fmt.Sprintf("frame_%04d.png", frameIdx))
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