feat: add median-cut quantization for custom GIF palette
Generate optimal 256-color palette from rendered frames when dithering disabled, replacing generic Plan9 palette for better color accuracy without dithering artifacts.
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fb3c4a0107
commit
6345eb9821
2 changed files with 179 additions and 10 deletions
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@ -4,6 +4,7 @@ import (
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"bytes"
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"fmt"
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"image"
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"image/color"
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"image/color/palette"
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"image/draw"
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"image/gif"
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@ -32,6 +33,27 @@ func RenderGIF(glbBytes []byte, atlas *texture.Atlas, background string, frames,
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// Calculate rotation per frame
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rotationPerFrame := 360.0 / float64(frames)
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// Render all frames first (in parallel)
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renderedFrames := make([]image.Image, frames)
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var wg sync.WaitGroup
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for i := 0; i < frames; i++ {
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wg.Add(1)
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go func(frameIdx int) {
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defer wg.Done()
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rotation := float64(frameIdx) * rotationPerFrame
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renderedFrames[frameIdx] = RenderScene(mesh, atlasImage, rotation, width, height, bgColor)
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}(i)
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}
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wg.Wait()
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// Determine palette
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var pal color.Palette
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if dithering {
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pal = palette.Plan9
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} else {
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pal = MedianCutQuantize(renderedFrames, 256)
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}
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// Create GIF structure
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g := &gif.GIF{
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Image: make([]*image.Paletted, frames),
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@ -39,25 +61,18 @@ func RenderGIF(glbBytes []byte, atlas *texture.Atlas, background string, frames,
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LoopCount: 0, // 0 = infinite loop
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}
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// Render frames in parallel
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var wg sync.WaitGroup
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// Quantize frames to palette (in parallel)
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for i := 0; i < frames; i++ {
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wg.Add(1)
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go func(frameIdx int) {
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defer wg.Done()
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rotation := float64(frameIdx) * rotationPerFrame
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// Render frame
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img := RenderScene(mesh, atlasImage, rotation, width, height, bgColor)
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// Quantize to palette
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paletted := image.NewPaletted(img.Bounds(), palette.Plan9)
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img := renderedFrames[frameIdx]
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paletted := image.NewPaletted(img.Bounds(), pal)
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if dithering {
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draw.FloydSteinberg.Draw(paletted, img.Bounds(), img, image.Point{})
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} else {
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draw.Draw(paletted, img.Bounds(), img, image.Point{}, draw.Src)
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}
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g.Image[frameIdx] = paletted
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g.Delay[frameIdx] = delay
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}(i)
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154
internal/render/quantize.go
Normal file
154
internal/render/quantize.go
Normal file
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@ -0,0 +1,154 @@
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package render
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import (
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"image"
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"image/color"
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"sort"
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)
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// MedianCutQuantize generates an optimal palette for the given images using median-cut algorithm
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func MedianCutQuantize(images []image.Image, maxColors int) color.Palette {
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// Collect all unique colors from all images
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colorMap := make(map[uint32]struct{})
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for _, img := range images {
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bounds := img.Bounds()
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for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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for x := bounds.Min.X; x < bounds.Max.X; x++ {
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r, g, b, a := img.At(x, y).RGBA()
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if a < 128<<8 {
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continue // skip transparent pixels
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}
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// Pack RGB into uint32 (ignore alpha for palette)
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key := (r>>8)<<16 | (g>>8)<<8 | (b >> 8)
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colorMap[key] = struct{}{}
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}
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}
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}
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// Convert to slice of colors
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colors := make([]rgbColor, 0, len(colorMap))
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for key := range colorMap {
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colors = append(colors, rgbColor{
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r: uint8(key >> 16),
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g: uint8(key >> 8),
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b: uint8(key),
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})
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}
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// If fewer colors than max, just return them all
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if len(colors) <= maxColors {
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palette := make(color.Palette, len(colors))
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for i, c := range colors {
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palette[i] = color.RGBA{c.r, c.g, c.b, 255}
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}
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return palette
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}
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// Perform median-cut
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buckets := medianCut(colors, maxColors)
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// Convert buckets to palette (average color of each bucket)
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palette := make(color.Palette, len(buckets))
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for i, bucket := range buckets {
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palette[i] = bucket.average()
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}
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return palette
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}
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type rgbColor struct {
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r, g, b uint8
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}
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type colorBucket []rgbColor
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func (b colorBucket) average() color.RGBA {
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if len(b) == 0 {
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return color.RGBA{0, 0, 0, 255}
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}
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var rSum, gSum, bSum int
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for _, c := range b {
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rSum += int(c.r)
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gSum += int(c.g)
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bSum += int(c.b)
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}
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n := len(b)
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return color.RGBA{uint8(rSum / n), uint8(gSum / n), uint8(bSum / n), 255}
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}
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func (b colorBucket) rangeOfChannel(ch int) int {
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if len(b) == 0 {
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return 0
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}
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min, max := 255, 0
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for _, c := range b {
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var v int
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switch ch {
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case 0:
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v = int(c.r)
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case 1:
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v = int(c.g)
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case 2:
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v = int(c.b)
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}
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if v < min {
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min = v
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}
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if v > max {
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max = v
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}
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}
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return max - min
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}
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func medianCut(colors []rgbColor, maxBuckets int) []colorBucket {
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if len(colors) == 0 {
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return nil
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}
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buckets := []colorBucket{colors}
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for len(buckets) < maxBuckets {
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// Find bucket with largest range
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maxRange := 0
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maxIdx := 0
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maxCh := 0
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for i, bucket := range buckets {
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if len(bucket) < 2 {
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continue
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}
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for ch := 0; ch < 3; ch++ {
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r := bucket.rangeOfChannel(ch)
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if r > maxRange {
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maxRange = r
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maxIdx = i
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maxCh = ch
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}
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}
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}
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if maxRange == 0 {
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break // can't split further
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}
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// Split the bucket with largest range
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bucket := buckets[maxIdx]
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sort.Slice(bucket, func(i, j int) bool {
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switch maxCh {
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case 0:
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return bucket[i].r < bucket[j].r
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case 1:
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return bucket[i].g < bucket[j].g
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default:
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return bucket[i].b < bucket[j].b
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}
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})
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mid := len(bucket) / 2
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buckets[maxIdx] = bucket[:mid]
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buckets = append(buckets, bucket[mid:])
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}
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return buckets
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}
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